Competitive / Comparative Analysis. User Observation. User Needs Inventory. Prototyping.
Assumptions. Literature Review. PhotoEthnography. Simulation. Prototyping. Testing.
Biometrics and Adaptive User Interfaces
Credit to FrontierNerds for the how-to and Arduino library
Deconstruct: What is "gaming", and why is it meaningful?
Identify: how are people "playing" on a day to day basis. Where and when are they spending time?
Learn from and leverage ideas people already understand.
Design for Community Activation
Ethnographic Observation and Unstructured Interviews with Residents, Business Owners, and Civic Leaders
Discovery. Literature Review. Questionaires + Stakeholder Interviews. Analogous Models.